Can You Shoot CLOCKS

CLOCKS in-game ScreenShotCLOCKS is a Tap to shoot android game available in the Google Play Store. This game is developed by Reddyset and published by Noodlecake Studios.

Whenever I think of Clocks they reminded me of time but that has changed after playing the game.

This game is simple. Just use the clocks hand to shoot other clocks. The clocks hand keeps rotating, so time the shots. There are 100 quest levels and a Survival mode for the users to play.

Gain stars by completing a quest level within the time limit and gain 100 stars to get a total of 20,000 XP.

CLOCKS game has ads and can be removed by paying Rs. 46.38.

Great day Readers, To get more insights about the game and its development, I've contacted Matt Capucilli. Matt Capucilli is the Founder and Producer at Reddyset. Here are the Q&A solely for our readers.

1. Can you tell us about the team that developed this game?
The initial version of the game (called 'Clock Blocks') was developed by myself (Matt Capucilli) in 2010. After several years, I worked with and Ryan Ogden who rebuilt the game in Unity and we both approached Noodlecake Studios who added additional features. It was a collaboration of minds and the game was shaped through varying perspectives.

2. What was your inspiration that lead to the creation of this game? When was the thought of making such game struck you and what was the inspiration behind it?
The game originally came to me in a dream in the Summer of 2010. I quickly got out of bed at 3am to make a prototype on my computer, and then eventually released the game on iOS in December of 2010. I thought it was a really unique game mechanic that I hadn't seen before, which was the main inspiration. The first version got about 100K downloads, and so this year we decided to revamp it to appeal to modern audiences. We were featured by Apple in 'Best New Games' which was really exciting.

3. What was the biggest challenge faced while developing the game? Every developer has faced troubles when developing an application, whether it could be funds, device optimization, choosing between performance or battery life. What was yours? 
Honestly, the only trouble we had was a bit of a slow schedule. Since the game was bootstrapped (without funding) we had to work on it during our spare time. A long schedule can actually be a good thing, however, because it gives you time to think about how you can optimize the design, gameplay, and marketing.

4. What features can be expected in the upcoming updates?
We are releasing a new version in the coming weeks that has powerups added to Survival mode and also another 100 levels in Quest mode. It's exciting because we got a really positive response from people about liking both modes and we want to enhance the experience for everyone.

5. Is there anything else you want to tell our readers?
Thanks for checking out Clocks! We think it's an original game and still reminds us of a lot of the old-school classics.

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